- Mycopunk all weapons: The Steam release includes 12 weapons plus 3 grenade types across 4 regions.
- Tier standard: Weapons are ranked by mission value, not raw damage alone.
- Best all-round pick: Reliable all-round weapons form the safest core for most squads.
- Upgrade synergy: The 587 upgrade modules reward committing to one weapon role early.
- Balance note: Recheck rankings after each official balance patch.
Mycopunk All Weapons Overview
Mycopunk is a 4-player co-op biopunk looter shooter from Pigeons at Play and Devolver Digital, built around mission-based runs, fungal alien threats, and a grid-based upgrade system. The current arsenal on the Steam store page covers 12 weapons and 3 grenades, and the game's 587 upgrade modules mean every weapon can be pushed in several directions depending on the build you commit to.
Video Highlights:
- Official gameplay showcasing combat pacing and weapon feel
- Squad-based engagements against fungal swarms
- Mission objectives and extraction flow in action
| Arsenal Item | Count | Primary Role |
|---|---|---|
| Weapons | 12 | Damage, control, precision, close range |
| Grenades | 3 | Area damage, utility, crowd management |
| Upgrade modules | 587 | Weapon and character enhancement |
| Regions | 4 | Varied enemy types and engagement ranges |
Because weapons are grouped by combat behavior rather than listed by name, match each category to the job your squad needs. A weapon's tier reflects how consistently it contributes to objectives across the 9 available missions.
Weapon Tier List by Mission Value
This tier list evaluates weapons against a practical mission standard: damage consistency, crowd clearing, ammunition efficiency, handling difficulty, upgrade potential, and adaptability across mission types.
| Tier | Category | Damage | Crowd Clear | Ammo Efficiency | Handling | Best Use |
|---|---|---|---|---|---|---|
| S | Reliable All-Round | High | Good | Good | Low | Any encounter, objective defense |
| S | High-Impact Area | High | Excellent | Medium | Medium | Grouped enemies, chokepoints |
| A | Fast-Firing Flexible | Medium-High | Good | Medium | Low | Mobile skirmishes, flanking |
| A | Precision | Very High (priority targets) | Limited | Excellent | High | Dangerous single enemies |
| B | Close-Range | Very High (ideal range) | Good | Good | Medium | Controllable distances |
| B | Utility/Control | Low-Medium | Good (via control) | Good | Medium | Team protection, revives |
| C | Highly Specialized | Variable | Variable | Variable | High | Narrow niche builds |
S-Tier: All-Rounder
- High damage, forgiving handling
- Works in every mission type
- Strong upgrade scaling
- Best default pick for new players
S-Tier: Area Impact
- Excellent crowd clearing
- Punishes grouped fungal waves
- Watch ammunition economy
- Pairs well with control roles
A-Tier: Precision
- Excellent ammo efficiency
- Deletes priority threats
- Demands accurate aim
- Needs a partner for swarms
Utility and control weapons rank lower in solo comparisons but rise sharply in 4-player squads, where they protect objectives, enable revives, and create firing windows for teammates.
Grenades and Upgrade Grid Synergy
The 3 grenade types round out any loadout by covering what your weapons cannot do. Pair them with the grid upgrade system, where module shapes and slot placement determine how far you can push a build.
| Grenade Focus | Best Pairing | Upgrade Priority |
|---|---|---|
| Finishing damage | Precision weapons | Radius, consistency |
| Area denial | Fast-firing weapons | Duration, recharge |
| Grouping control | Area-impact weapons | Radius, duration |
Commit to one weapon role
Choose your primary combat purpose first, then pick weapons and grenades that reinforce that single plan instead of splitting resources.
Place upgrade modules deliberately
Use the grid's shape constraints to your advantage: cluster modules that improve your main weapon before taking general improvements.
Cover your weakness with a grenade
If your weapon struggles against groups, carry a control grenade; if it lacks burst, carry a finishing option.
Review between missions
Replace upgrades that did not contribute to the plan, and keep successful parts of the loadout unchanged.
The 587 available upgrades give enormous flexibility, but early resources have the greatest impact when they deepen one consistent loadout rather than sampling every branch.
Squad Loadouts and Weapon Pairings
In a 4-player squad, weapon value depends on team composition. These pairings reflect the co-op dynamics covered in the game's official materials, including the Mycopunk Employee Handbook.
| Squad Role | Weapon Category | Grenade | Team Position |
|---|---|---|---|
| Primary damage | Reliable All-Round | Finishing | Mid-formation |
| Crowd control | Utility/Control or Area Impact | Grouping control | Front edge with retreat route |
| Support | Fast-Firing Flexible | Area denial | Near teammates |
| Mobile flanker | Precision or Fast-Firing | Finishing | Flanks and objective runs |
High-impact area weapons drain ammunition quickly. Assign a teammate to manage adds and chokepoints so the area-weapon player can spend ammo only on clustered groups.
Unlocking Weapons: Step-by-Step
All weapons in Mycopunk unlock through normal gameplay progression, not redeem codes. There is currently no official code-entry system, so treat every weapon and grenade as a milestone reward.
Complete missions and extract
Successful extraction is the main source of progression rewards, so protect the run after the primary objective is done.
Collect upgrade materials
Gather resources during missions and from completed activities to fund equipment improvements.
Hit progression milestones
Weapons and equipment unlock at specific milestones or associated objectives across the 4 regions.
Expand your loadout pool
Build a balanced pool of damage, control, and precision options rather than maxing a single profile.
Weapon Progression Checklist:
- Extract successfully after completing the primary objective
- Collect upgrade materials along the main route
- Unlock at least one weapon per combat role
- Commit grid upgrades to your primary weapon
- Recheck tier rankings after each balance patch
No active official redeem codes are listed for Mycopunk. Ignore third-party code lists and follow official announcements on the Steam community hub or Discord.
FAQ
Q: How many weapons are in Mycopunk?
The Steam release includes 12 weapons and 3 grenade types, supported by 587 upgrade modules that let you customize each one across damage, control, and utility directions.
Q: What is the best weapon in Mycopunk?
Reliable all-round weapons sit at the top of the tier list for most players because they combine high damage, forgiving handling, and strong upgrade potential. However, precision and area-impact weapons outperform them in specific situations, so the best pick depends on your role and squad composition.
Q: Do Mycopunk weapons unlock with codes?
No. All weapons unlock through normal mission progression and milestones. There is no official redeem-code system, and any third-party code list should be treated as unreliable.
Q: Which weapon is best for solo play in Mycopunk?
For solo deployments, favor reliable all-rounders or precision weapons with excellent ammunition efficiency. Utility and control weapons rank lower solo because their value depends on teammates exploiting the openings they create.