Mycopunk Weapons List: Every Gun, Grenade & Tier Rankings - Weapons

Mycopunk Weapons List: Every Gun, Grenade & Tier Rankings

Explore the full Mycopunk weapons list with tier rankings, weapon categories, grenade options, upgrade synergies, and squad loadout recommendations.

2026-10-21
Mycopunk Wiki Team
Quick Guide
  • Mycopunk weapons list: 12 primary weapons plus 3 grenades are confirmed on the official Steam page
  • Tier rankings: All-round and high-impact area weapons currently sit in S-Tier for mission value
  • Upgrade synergy: Weapons scale through the grid-based upgrade system with 587 upgrade options
  • Best pairing: Control weapons shine brightest in 4-player co-op squads
  • Balance note: Recheck rankings after every official balance patch

Mycopunk Weapons List Overview

Mycopunk, the cooperative biopunk looter shooter from Pigeons at Play and Devolver Digital, arms its robot misfits with a focused arsenal of 12 weapons and 3 grenades. Rather than an overwhelming catalog, the game emphasizes deep customization: each weapon can be reshaped through the grid-based upgrade system, meaning two players using the same gun can produce entirely different combat results.

The current arsenal breaks down into functional categories, each covering a distinct battlefield role:

Weapon CategoryDamageCrowd ClearAmmo EfficiencyHandlingBest Role
Reliable All-RoundHighGoodGoodEasyGeneral damage
High-Impact AreaHighExcellentMediumMediumGrouped enemies, defense
Fast-Firing FlexibleMedium-HighGoodMediumEasyMobile skirmishing
PrecisionVery High (single target)LimitedExcellentHardPriority targets
Close-RangeVery High (near)GoodGoodMediumDistance control
Utility & ControlLow-MediumGood via controlGoodMediumTeam support
Highly SpecializedVariableVariableVariableHardNiche builds
How to Read This List

Rankings below evaluate weapons by practical mission value — objective contribution, crowd handling, ammunition use, precision demands, and upgrade potential — not raw damage numbers alone. A weapon that wins boss fights but leaves you empty before extraction is not an S-Tier tool.

Weapon Tier List by Mission Value

Tier placements reflect how consistently a weapon contributes across the 9 missions and 4 regions currently in the game. Squad context matters: several B-Tier options climb sharply in coordinated 4-player teams.

TierWeapon ArchetypeSolo RatingCo-op RatingUpgrade PotentialMission Adaptability
SReliable all-roundersSAHighExcellent
SHigh-impact area weaponsASHighVery good
AFast-firing flexible gunsSAGoodVery good
APrecision weaponsBAHighGood
BClose-range weaponsABMediumSituational
BUtility & control weaponsCAHighGood in teams
CHighly specialized weaponsBBSituationalLimited

S-Tier: All-Rounder

  • Consistent target elimination
  • Forgiving handling for new players
  • Strong upgrade scaling across the grid
  • Safest pick for any mission type

S-Tier: Area Impact

  • Excellent crowd clearing when enemies cluster
  • Best during objective defense and extraction waves
  • Watch ammunition consumption in longer runs

A-Tier: Precision

  • Very high single-target damage
  • Excellent ammo efficiency per kill
  • Demands accurate target selection; pair with crowd tools
Balance Patch Reminder

Devolver-published looter shooters receive regular balance updates. A weapon that dominates today may be adjusted tomorrow — verify current standings on the official Steam announcements page before committing heavy upgrade resources.

Grenades and Utility Options

The 3 grenades in Mycopunk serve distinct tactical purposes, and choosing the right one often matters more than your primary weapon in high-pressure encounters.

Grenade RolePrimary FunctionBest SituationSquad Synergy
Damage / FinishingEliminates weakened targetsCleaning up after area weaponsPairs with damage builds
Control / Area DenialRestricts enemy movementDefending objectives, enabling revivesPairs with all-rounders
Defensive UtilityProtects firing spaceExtraction defensePairs with precision builds
Grenade Timing

Throw control grenades before the squad is surrounded, not after. A control tool used proactively creates the safe window your teammates need to reload, revive, or complete mission interactions.

Building Loadouts Step by Step

Turning the weapons list into an effective loadout follows a repeatable process. Follow these steps to avoid wasting early resources:

1

Define Your Combat Purpose

Choose one role — sustained damage, crowd control, support, or mobility. Every weapon and grenade pick should reinforce that single purpose before anything else.

2

Select a Primary From the List

Pick a weapon archetype that matches your role: all-rounders for general damage, area weapons for control-heavy teams, precision guns for target prioritization.

3

Choose a Complementary Grenade

Select a grenade that covers your primary weapon's weakness. Area weapons pair well with finishing grenades; precision guns benefit from control tools that manage groups.

4

Plan the Upgrade Grid

Commit early upgrade points to one branch that improves your main role. Take general improvements only when they support the selected loadout.

5

Review After Each Mission

Identify whether failures came from positioning, ammo, or target priority — then adjust one part of the build at a time so improvements are measurable.

Resource Discipline

Early resources have the greatest impact when concentrated on a single consistent loadout. Upgrade the weapon that defines your role before spending on secondary options — a focused build outperforms a scattered one in nearly every mission.

Co-op Weapon Distribution

In 4-player squads, weapon distribution determines whether your team thrives or wipes during extraction waves. Use this distribution framework:

Squad SlotRecommended Weapon TypeResponsibilities
Slot 1Reliable all-rounderStable damage foundation, objective focus
Slot 2High-impact areaWave control, grouped-enemy clearing
Slot 3Utility & controlArea denial, revive windows, objective defense
Slot 4Precision or fast-firingPriority targets, flanking pressure

Pre-Mission Loadout Checklist:

  • Confirm your weapon covers one clear combat role
  • Verify your grenade complements the squad's weakest area
  • Check upgrade grid points are spent on your main role
  • Review the mission's expected fungal threats before deploying
  • Agree on who handles objective activation and who controls crowds
Avoid Duplication

Teams that stack four damage weapons struggle during extraction defense. A single control or support slot dramatically increases squad survival — its value rises exactly when missions get hardest.

FAQ

Q: How many weapons are in the Mycopunk weapons list?

The official Steam page confirms 12 weapons and 3 grenades at launch, alongside 4 playable characters, 587 upgrades, 35 achievements, 4 regions, and 9 missions.

Q: What is the best weapon in Mycopunk right now?

Reliable all-round weapons currently offer the safest value across missions, with high-impact area weapons close behind in co-op. Precision weapons reward skilled players but need teammate support against groups. Rankings may shift with balance patches, so check the official Steam announcements for updates.

Q: Do weapon tiers change with upgrades?

Yes. The grid-based upgrade system significantly reshapes weapon performance. A B-Tier close-range or control weapon with heavy upgrade investment can outperform an unmodified A-Tier pick, especially in coordinated squads.

Q: Which weapons suit solo play versus co-op?

For solo play, favor all-rounders, fast-firing flexible weapons, or close-range options that let you control engagement distance. In 4-player co-op, area and control weapons become significantly stronger because teammates can exploit the space they create.